Curriculum Vitae | Publications | Talks | Teaching | Contact


Curriculum Vitae

2011 – present
Research Associate to Prof. Dr. Kathrin Fahlenbrach at the Department for Media and Communication at the University of Hamburg with a focus on video game aesthetics and digital media.
PhD candidate at the Graduate School Media and Communication of the Research Center for Media & Communication, University of Hamburg  (PhD research topic: Theory and Aesthetics of Video Game Characters).

2010 – 2011
Associate Researcher at the Hans Bredow Institute, Hamburg.

2008 – 2010
Master of Arts, “Media Studies” at the University of Hamburg, graduated “with distinction” (“sehr gut”)

2005 – 2008
Bachelor of Arts, “Media and Communication Studies” at the University of Hamburg, graduated “with distinction” (“sehr gut”)

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Publications

Books

2016
Perron, Bernard / Schröter, Felix (Eds.) (2016): Video Games and the Mind. Essays in Cognition, Affect, and Emotion. Jefferson, NC: McFarland. (McFarland)

2011
Schröder, Hermann-Dieter / Hasebrink, Uwe / Dreyer, Stephan / Loosen, Wiebke / Schröter, Felix (2011): Mapping Digital Media: Germany. Open Society Foundations. (Download)

2009
Segeberg, Harro / Scheidgen, Irina / Schröter, Felix (Eds.) (2009): NS-Medien in Hamburg. Fallstudien zur Mediengeschichte des Dritten Reiches [German Nazi Film in Hamburg. A Case Study on the Media History of the ‘Third Reich’]. Hamburger Hefte zur Medienkultur, Issue 11. Hamburg. (Download)

Articles

2016
Schröter, Felix (2016): “Sworn Swords and Noble Ladies. Female Characters in Game of Thrones Video Games”. In: Schubart, Rikke / Gjelsvik, Anne (Eds.): Women of Ice and Fire. Gender, Game of Thrones and Multiple Media Engagements. London: Bloomsbury, pp. 79-103. (Bloomsbury)

Schröter, Felix / Fahlenbrach, Kathrin (2016): “Embodied Avatars in Video Games. Metaphors in the Design of Player Characters”. In: Fahlenbrach, Kathrin (Ed.): Embodied Metaphors in Film, Television, and Video Games. Cognitive Approaches. New York: Routledge. (Routledge)

2015
Schröter, Felix (2015): “The Game of Game of Thrones. George R. R. Martin’s A Song of Ice and Fire and its Video Games Adaptations”. In: Beil, Benjamin / Sachs-Hombach, Klaus / Thon, Jan-Noël (Ed.): Media Convergence and Transmedial Worlds (Part 3). Special issue of IMAGE. Journal of Interdisciplinary Image Science (July 2015). (Download).

2014
Schröter, Felix / Thon, Jan-Noël (2014): “Video Game Characters. Theory and Analysis”. In: DIEGESIS. Interdisciplinary E-Journal for Narrative Research, Vl. 3, No. 1, pp. 40-77. (Download).

2013
Schröter, Felix (2013): “Das moralische Dilemma. Zur (Un)möglichkeit moralischer Ambivalenz in digitalen Spielen”. [Ethical Dilemma. On the (Im)Possibility of Moral Ambivalence in Video Games]. In: BMWFJ (Ed.): Game Over. Was nun? Vom Nutzung und Nachteil des digitalen Spiels für das Leben. Dokumentation der Tagung Future and Reality of Gaming 2012. Wien: BMWFJ, pp. 133-146. (Download).

Schröter, Felix (2013): “‘Don’t show it, play it!’ Filmische und nicht-filmische Figurenkonzeption im Computerspiel” [Don’t Show It, Play It! Filmic and Non-Filmic Character Conceptions in Video Games]. In: Rabbit Eye – Zeitschrift für Filmforschung (ISSN 2192-5445), No. 5, pp. 22-39. (Download)

Schröter, Felix (2013): “Systemkonflikt. Menschenbilder im Computerspiel am Beispiel des transhumanistischen Diskurses in Deus Ex: Human Revolution” [Images of Human Nature in Video Games: The Case of Transhumanism in Deus Ex: Human Revolution]. In: kritische berichte. Zeitschrift für Kunst- und Kulturwissenschaften, Vl. 41, No. 1, pp. 75-82.

Schröter, Felix / Thon, Jan-Noël (2013): “Simulierte Spielfiguren und/oder/als mediale Menschenbilder” [Simulated Characters and/or/as Mediated Images of Human Nature]. In: Eder, Jens / Imorde, Joseph / Reinerth, Maike Sarah (eds.): Medialität und Menschenbild [Mediality and Images of Human Nature]. Berlin: De Gruyter, pp. 119-143. (Amazon.de)

2008
Bruhn, Herbert / Schröter, Felix (2008): “Musikhören und Musikmachen im Alter” [Perceiving and Practicing Music in Old Age]. In: Bruhn, Herbert / Kopiez, Reinhard / Lehmann, Andreas C. (eds.): Musikpsychologie. Das neue Handbuch [Music Psychology. The New Handbook]. Reinbek: Rowohlt, S. 190-201. (Amazon.de)

Reviews

2015
Schröter, Felix (2015): “Rezension zu Mathias Fuchs, Sonia Fizek, Paolo Ruffino, Niklas Schrape (eds.) (2014): Rethinking Gamification. Lüneburg: meson press”. In: Medien & Kommunikationswissenschaft 2/2015. (external download)

2010
Schröter, Felix (2010): Review of Axel Kuhn (2009): Vernetzte Medien. Nutzung und Rezeption am Beispiel von World of Warcraft. In: Medien & Kommunikationswissenschaft 3/2010, p. 429-431. (Nomos)

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Talks

2016
“Von Kriegerinnen und Gebärmaschinen. Weibliche Figuren in Game of Thrones-Videospielen”. Lecture on June 27, 2016 as part of the lecture series “Gender & Popkultur”, University of Göttingen.

“Understanding Characters. A Cognitive Psychology Approach to Game Character Design”. Paper presented on June 8, 2016 in the undergraduate course “Interactive Illustration & Games” at the University of Applied Sciences Hamburg (HAW).

2015
“Gender in the Transmedial Game of Thrones universe”. Roundtable seminar on November 25, 2015 at the Conference “The Fantastic in a Transmedia Era. New Theories, Texts, Contexts”, University of Southern Denmark, Odense, November 24-25, 2015.

“Von Kriegerinnen und Gebärmaschinen. Weibliche Figuren in Game of Thrones-Videospielen”. Paper presented on October 10, 2015 at the conference “Winter is Coming. Kulturwissenschaftliche Perspektiven auf G. R. R. Martins A Song of Ice and Fire”, Munich University/Schloss Blutenburg, October 9-11, 2015.

“Good Choices = Happy Citizens. Zum Entwurf utopischer Szenarien im Computerspiel”. Paper presented on October 3, 2015 at the annual conference of the Gesellschaft für Medienwissenschaft (GfM), September 30 – October 3, 2015, Bayreuth University.

“Can a video game make you cry? Was Spielanalyse und Game Design von Emotionstheorien lernen können”. Workshop on September 18, 2015 at the “PLAY15 – Festival für Kreatives Computerspielen”, September 15-19, 2015, Hamburg.

“‘Just follow the meta, stupid!’ Spieltheorie und kompetitives Multiplayerspiel.” Paper presented on June 18, 2015 at the workshop “Meta Games & Meta Gaming”, University of Cologne/Schloss Wahn.

“Beyond Colonization. Cognitive Game Studies as a Test Case for Birectional Sharing.” Paper presented on May 28, 2015 at the “Grounding Game Studies” workshop, University of Copenhagen.

“Multimodal Metaphors and Game Character Design”. Paper presented on January 29, 2015 at the Winter School “Mediality and Multimodality across Media”, University of Tübingen, January 28-30, 2015. [Slideshare]

2014
“Game Studies und Psychoanalyse”. Paper presented on November 8, 2014 at the symposium “Virtuelle Welten und Soziale Medien” of the Association for Psychoanalysis, Psychotherapy and Psychosomatics, Hamburg. [Slideshare]

“‘Just follow the meta, stupid!’ Mathematische Spieltheorie und kompetitives Multiplayer-Spiel”. Paper presented on September 28, 2014 at the “4th Researching Games Barcamp”, September 27.28, 2014, Wiesbaden. [Slideshare]

“Wollen Sie nicht in diesem Film eine Rolle spielen? Zuschauer im NS-Kino”. Paper presented on July 26, 2014 at the conference “The Cinematic Space. Experience, Knowledge, Technology”, University of Hamburg, Juli 24-26, 2014.

“Awesome! Video Game Aesthetics and the Moment of Awe”. Paper presented on June 12, 2014 at the “SCSMI 2014 Annual Conference”, Franklin & Marshall College, Lancaster, PI, June 11-14, 2014. [Slideshare]

“Mind Games. Cognitive Approaches to Video Game Studies”. Paper presented on April 12, 2014 at the AG Games workshop “Cutting Edges and Dead Ends”, Leuphana University Lüneburg, April 11-12, 2014. [Slideshare]

“The Game of Game of Thrones. The Transmedial World of A Song of Ice and Fire and Its Video Game Installments”. Paper presented on February 28, 2014 at the Winter School “Transmedial Worlds in Convergence Media Culture”, University of Tübingen, February 24-28, 2014. [Slideshare]

“Der Games-Standort Hamburg und aktuelle Herausforderungen der Videospielindustrie”. Guest lecture on January 20, 2014 in the lecture series “Medien zwischen Markt und Staat” at the University of Hamburg.

2013
“Affective Game Design. Stimmung, Affekt und das Vorbewusste beim Videospielen”. Paper presented on September 28, 2013 at the “3rd Researching Games Barcamp”, September 28-29, 2013, Wiesbaden. [Slideshare]

“Computerspiele und Wissenschaft”. Talk participation on September 19, 2013 at the PLAY13 – Festival for Creative Gaming, September 18-20, 2013, Hamburg.

“My Avatar and Me. Toward a Cognitive Theory of Game Characters.” Paper presented on July 6, 2013 at the conference “Games, Cognition, and Emotion”, July 5-6, 2013 at the University of Hamburg. [Slideshare]

“Of Fictional Beings, Game Pieces and Avatars. Toward a Cognitive Theory of Game Characters.” Paper presented on June 14, 2013 at the “SCSMI 2013 Annual Conference”, June 12-15, 2013 at the Berlin University of the Arts.

2012
“I want to live. Tech Demos für Videospiel-Engines als Animations-Kurzfilme.” Paper presented on November 16, 2012 at the conference “In Bewegung setzen…” for animation studies, November 15-17, 2012 at the University of Hamburg. [Slideshare]

“Richtig ist, was richtig ist. Videospiele und die (Un)möglichkeit moralischer Ambivalenz.” Paper presented on October 13, 2012 at the F.R.O.G. Conference (Future and Reality of Gaming), October 12-13, 2012, Vienna.

“So ist richtig. Moralische Dilemmata in Videospielen.” Paper presented on October 6, 2012 at the “2nd Researching Games Barcamp”, October 6-7, 2012, Wiesbaden. [Slideshare]

“Zwischen Zufall und Kontrolle. Gaming Communities und das Spekulative des Spiels.” Paper presetend on October 4, 2012 at the annual conference of the Gesellschaft für Medienwissenschaft (GfM), October 3-6, 2012 at the Goethe-University Frankfurt (Main). [Slideshare]

“Emotional Mechanics. Performing Paradigm Scenarios in Video Games.” Paper presented on June 14, 2012 at the “SCSMI 2012 Annual Conference”, June 13-16, 2012 at Sarah Lawrence College, Bronxville/NY and New York University.

“No World In Conflict? Konfligierende Menschenbilder im Computerspiel am Beispiel des transhumanistischen Diskurses in Deus Ex: Human Revolution.” Paper presented on March 31, 2012 at the conference “Menschenbilder in der Populärkultur: Konflikte und Wandel”, March 29-31, 2012 at the University of Vienna. [Slideshare]

2011
“Avataranatomie. Zur Rezeption und Analyse von Figuren in Computerspielen.” Paper presented on September 24, 2011 at the “Researching Games Barcamp” September 24-25, 2011, Wiesbaden.

“Simulierte Spielfiguren und/oder/als mediale Menschenbilder.” Paper presented on February 18, 2011 at the workshop “Medium Menschenbild”, February 17-19, 2011 at the University of Mainz. [Slideshare]

2010
“Zur Mobilisierung des Filmzuschauers I: Zeitgenossen und Zeitzeugen im Kino.” Paper presented on October 6, 2010 at the workshop “NS-Kino in der Region”, Hamburg.

“Die Figur im Spiel. Entwicklung eines nutzerorientierten Rezeptionsmodells für Computerspielfiguren.” Guest lecture on May 8, 2010 in the undergraduate course “Filmfiguren/Spielfiguren. Figurentheorie und Transmedia Storytelling” at the University of Hamburg. [Slideshare]

2009
“Was Filmzuschauer wissen (können).” Paper presented on July 28, 2009 at the Summer School “Film. Fernsehen. Internet. Kulturwissenschaftliche Rezeptionsforschung”, July 27-31, 2009 at the University of Hamburg.

“Was Filmzuschauer wissen (können).” Paper presented on May 27, 2009 at the workshop “Zuschauer im NS-Kino”, Hamburg.

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Teaching

Courses

2016
HERE THERE. Grenzerfahrungen zwischen realen und virtuellen Welten. [Building and Experiencing Digital Game Worlds] Lecture Series at the Hamburg University of Applied Sciences, summer term 2016.

2015
Theorie und Ästhetik des Computerspiels. [Video Games: Theory and Aesthetics] Undergraduate course at the University of Hamburg, winter term 2015.

Subkulturen des Spiels. [Subcultures of Play] Lecture Series at the Hamburg University of Applied Sciences, summer term 2015.

Kulturtheorien des Spiels [Cultural Studies and Gaming] Undergraduate course at the University of Hamburg, summer term 2015.

2014
Transmediale Figurentheorie [Transmedial Characters] Undergraduate course at the University of Hamburg, winter term 2014.

Ästhetik des Computerspiels. [Video Game Aesthetics] Undergraduate course at the University of Hamburg, summer term 2014 [with Kathrin Fahlenbrach].

Cognitive Game Studies. Graduate course at the University of Hamburg, summer term 2014 [with Kathrin Fahlenbrach].

2013
Audiovisuelle Emotionen. [Audiovisual Emotions] Undergraduate course at the University of Hamburg, winter term 2013.

Game Cultures. Computerspiele in Kultur und Gesellschaft. [Game Cultures. Video Games in Culture and Society] Undergraduate course at the University of Hamburg, summer term 2013.

2012
Eintauchen in fremde Welten? Medienästhetische Positionen zur Immersion. [Lost in the Media? Media Aesthetics and Theories of Immersion] Undergraduate course at the University of Hamburg, winter term 2012.

Grundlagen der Medien: Computerspiele. [Introduction: Game Studies] Undergraduate course at the University of Hamburg, summer term 2012 [with Kathrin Fahlenbrach].

Ästhetik des Computerspiels. [Video Game Aesthetics] Graduate course at the University of Hamburg, summer term 2012 [with Kathrin Fahlenbrach].

2011
Figurenkonzepte in Film und Computerspiel. [Character Conceptions in Film and Video Games] Undergraduate course at the University of Hamburg, winter term 2011.

Conferences

2013
Games, Cognition, and Emotion. International Conference on Cognitive Studies of the Video Games Experience. July 5-6, 2013, University of Hamburg.

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Contact

Address
Felix Schröter
Spieringstraße 8
D-21029 Hamburg
Germany

Online
felixschroeter (at) freenet.de
felix.schroeter (at) bytro.com
felix.schroeter (at) uni-hamburg.de
www.felixschroeter.de

Networks
felixjs (twitter)
felix_der_schroeter (skype)

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